Posts

Check out the new site about tabletop gaming!

Image
 It has been a long time coming but now the new site is up! Dice & Games will be focusing on all aspects of tabletop gaming, with more focus on how to play the games, the actual play, the rules and how to acquire the games. Coming soon will be content on games like Dust 1947, Star Wars Legion, Battletech and a slew of other indie games.  Check out D&G now and stay tuned!

Dust Axis - Rolf

Image
Rolf

Dust Axis - Kurt

Image
Kurt

Dust Axis- Galeazzo

Image
Galeazzo

Dust Axis - SturmKönig

Image
SturmKönig The SturmKönig excels at defending troops as they move into position. It provides Axis commanders different strategic options with its Advanced Reactive Fire skill. Similarly, its 12.8 cm FlaKvierling may not hit as hard as the KönigsLuther, but the SturmKönig fills the air with such a sheer volume of fire that few units can withstand its sustained barrage. With a weapon system efficient against any type of target, the SturmKönig is the worst enemy you can face on a battlefield.

Dust Axis - Königsluther

Image
Königsluther ''Königsluther'' Schwerer Panzer KampfLäufer VI-A With its dual 12.8 cm FpK, the KönigsLuther is a formidable weapon, easily among the most fearsome in the war. The heaviest variant of the Luther, the KönigsLuther sometimes wins battles even before firing its first shot; so terrifying is its raw firepower that many enemy tank commanders simply refuse to fight it without support from their mightiest walkers. Even when joined in battle by multiple opponents, the KönigsLuther features a frame and armour heavy enough to buy Axis reinforcements time to arrive.

Dust Axis - Blutkreuz Kampfaffen Markus Platoon

Image
Dust Axis - Blutkreuz Kampfaffen Markus Platoon Animal experimentation, transplanting body parts and organs with the use of reanimation serum, lead to one of the Blutkreuz's most ambitious projects - the creat1on of intelligent beasts to be used in combat. Parts or the entire human brains were implanted in living gorillas. Using the re-animation serum as an anti-rejection agent the result was the creation or Kampfaffen. Command Unit Markus Combat Unit 1 Blutkreuz Korps Gorilla Squad or Blutkreuz Korps Gorilla Pioneer Squad Combat Unit 2 Same as Combat Unit 1 Combat Unit 3 Same as Combat Unit 1 Combat Unit 4 Same as Combat Unit 1 PLATOON ADVANTAGE: Primal Instinct Gorilla Units in this platoon cannot receive a Suppression token during a Charge Action (as a result of any Reactive Attack that interrupts it). Markus also gains the following Skill Get Moving you Lousy Bunch of Humans. Markus can use the Get Moving You Bunch of Monkeys Officer Action as long ...

Dust Axis - Gregor

Image
Gregor

Dust Axis - Frank Von Stein

Image
Frank Von Stein

Dust Axis - Florentine

Image
Florentine

Dust Axis - Christoph

Image
Christoph Schultz

Dust Axis - Angela

Image
Angela has more than one profile. See below for the different profile cards. Since she was a child Angela was fascinated with weapons and armaments. She won several marksmanship medals in her youth before joining the Special Forces of the secretive Blutkreuz Korps. Her talents were discovered by Sigrid Von Thaler and now the two women are like sisters. Angela takes care of many special assignments for the Korps. She’s one of its deadliest assassins. Some even whisper that it’s her who killed a very special target. Whose death changed the course of history and put the BlutKreuz in charge of the whole Axis. Older Profile

Dust Allied Light Assault Walker Platoon

Image
Allied Light Assault Walker Platoon "The Light Assault Walker (LAW) chassis is one of the most commonly found in the grand Allied Army. These vehicles are usually used for reconnaissance mission or flank the enemy while heavier walkers do the heavy lifting. But they can be a potent strike force when deployed in numbers. " Command Unit (Required) Any M1 Light Assault Walker Combat Unit 1 (Required) Any M1 Light Assault Walker Combat Unit 2 (Required) Any M1 Light Assault Walker Support Units (Optional) Any M1 Light Assault Walker LAW pilots are considered slightly unhinged for being willing to go to war in a LAW in the first place; LAW platoons only recruit volunteers. LAWs have often been the saviour of many an infantry company when heavier support was unavailable. Over time veteran LAW pilots become one with their machines, gaining such control over the walkers they could play football with them. The famed LAW platoon, the Hollywood Vipers remains the ...

Return to Zverograd: Ground Zero - Scenarios

Image
Here are the two scenarios for RTZ: Ground Zero on 11.11.2018 at SOGCon 2018 Mat from Deepcut Studios Scenario #1 Beach Assault It has been months since Allied forces occupied the sliver of a beach on the eastern bank of the Old Town region of Zverograd. This coastline while small, afforded a defensible position and proved impossible to dig out with artillery strikes or air bombing. It has proved immensely useful as the staging ground for the Ninth Army, namely the 4th Marines Division and the 8th Ranger Battalion, for their incursion into Zverograd. All that may change tonight as an Enemy has launched a surprise attack from the seaside, and intent on overwhelm the Allies with speed and firepower. Will they succeed or will the Allies hold? Rules 1. Game lasts for 6 turns only. 1. Aircrafts cannot take or hold objectives. 2. Allies are the Defender in this scenario. 3. Gridless play Setup Allies have a Dual Phaser Bunker (or 2 for games over 125AP) which they can plac...

Jagdluther

Image
Jagdluther The sPz. KpfL. IV-A “JagdLuther” is armed with a pair of 7.5 cm FpK 42 L/70. It’s a longer version of the old 7.5 cm gun, deadlier and more accurate. It’s even more powerful than the first “8.8” used on early Tiger tanks! With its weapons the “JagdLuther” can destroy armoured targets up to two kilometres away. It’s the bane of all vehicles. Variant Rule All Jagdluther and variants gain Dual Anti-tank Guns: Penetrating . The months of field testing has allowed Axis engineers to correct some structural issues with its twin guns making them even deadlier than before.

Return to Zverograd Rules and Guidelines

Here are the RTZ rules and guidelines for play. 1. Unified Save Rules are in effect. Note the small rules update to Steel Guard Saves and Zombies with regard to Saves. 2. The following units gain the Heavy Duty skill. It is not an exhaustive list; do let us know if we have missed out any! The main purpose of Heavy Duty (Structural Save) is to better reflect the hardiness of certain units for campaign play. Axis All Gorilla Units All Heavy Grenadier Units in power armour Lara Allies All Heavy Ranger and Heavy Commando Units in power armour (including Heroes) Steel Marines SSU None at the moment. Mercs None at the moment. 3. All walkers of the following Blocs with armour class 2-4, which do not have Damage Resilient gain the Partial Damage Resilient skill: Axis Allies Mercs Units which already have Damage Resilient ignore this rule. 4. Each Player must field a Faction army (at least 75% Faction, up to 25% Bloc as per the rules) or a Bloc army (as per Dust 194...

SSU Red Guards Platoon

Image
SSU Red Guards Platoon Command (Required) Red Guards Command Squad Combat Unit 1 (Required) R&d Guards Assault Squad OR Red Guards Anti-Tank Squad Combat Unit 2 (Required) R&d Guards Assault Squad OR Red Guards Anti-Tank Squad Combat Unit 3 (Required) R&d Guards Assault Squad OR Red Guards Anti-Tank Squad Support Units  (Optional) Platoon Advantage: Wave Attack (modified) During first X Turns of the game, roll a die each time a Soldier is eliminated from a Red Guards Infantry Unit. On a roll of [BLOC] a replacement comes forward and the Soldier is returned to play. X is 2/3s of the max stated turns of the game rounded up. Example, in a 6 Turn, X is 2 Turns. In a 7 Turn game, X is 3 Turns.

Allied Medium Combat Walker Platoon

Image
Allied Medium Combat Walker Platoon Command (Required) Any Allied M2/M3 Medium Walker Combat Unit 1 (Required) Any Allied M2/M3 Medium Walker Combat Unit 2 (Required) Any Allied M2/M3 Medium Walker Support Units   (Optional) PLATOON ADVANTAGE: GRAB THEM BY THE NOSE Coming soon! Alternate Platoon Advantage: Step by Step The Command walker in the platoon gains, as a free Action, Get Moving You Bunch of Monkeys to be used on any (but limited to) M2/M3 Medium Combat Walker in or supporting the Platoon. This Special Action succeeds on a [BLOC] or [TARGET]

Dust - Skills

Here is a consolidated list of Skills in Dust 1947. Still a work in progress. A player must declare that a Unit is using a skill before rolling any dice that might be modified by that Skill. Unless otherwise stated, Skills possessed by a Hero apply to a Unit they have joined, and Skills possessed by a Unit apply to a Hero that has joined their Unit. If a Hero and Unit possess the same Skill, it is not doubled in effectiveness nor do they gain a second use of the Skill. If the Skill may be used only once per game, the Hero and the Unit use it at the same time. ACE AIR PILOT A Hero with the Ace Air Pilot Skill rolls a die when the Aircraft that they are piloting Activates. On a[BLOC]or[TARGET] the Aircraft gains a third Action for this Activation. A Hero with the Ace Air Pilot Skill does not share it with any Unit they Join. ACE PILOT A Hero with the Ace Pilot skill rolls a die when the Vehicle that they are piloting Activates. On a[BLOC]or[TARGET]the Vehicle gains a third Action...

Dust - Unified Save Rules

Image
Dust - Unified Save Rules We will be updating the Save rules once we get our hands on rail gun weapons rules. A Save is a target unit's reaction to Hits. Unless otherwise noted, Saves of the same type do not stack; example, you cannot get Evade and Improved Evade Save. For Infantry units, Cover and Infantry Saves are mutually exclusive unless otherwise stated. Here are the six types of Saves in Dust 1947. (Structural and Improved Structural Save are not in the official rules) Evade Save The player rolls a die for each Hit their Target Unit received. Each [BLOC] rolled negates one Hit. Evade Save happens before Cover/infantry Save.  Improved Evade Save The player rolls a die for each Hit their Target Unit received. Each [BLOC] or [SHIELD] rolled negates one Hit. Improved Evade Save happens before Cover/infantry Save.  Cover Save For an Infantry Unit in Cover, the player rolls a die for each Hit their Target Infantry Unit received. ...