Clash of Cultures by Z-man Games flew under my radar for a couple years, despite the fact that I like Civ-like games. I got to play two games (with the expansion) recently and here some thoughts. Clash of Cultures casts up to four players in the role of different civilisations from their humble beginnings to about what might be termed their zenith of their development in the bronze/iron age, loosely speaking. To win, players must score victory points. You can gained this as advances in technology, economics, culture and politics. You also gain victory points for building cities (the larger the better), claiming objectives (more on this later) and building wonders of the world. The game is divided into six round of three turns each, where during each turn, each player can do three actions. Actions typically consist of gathering resources, paying for advances, moving troops and building cities. At the end of each round is a status phase, where objectives can be scored and...
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