Shadows over Angers - Part 5 (The Ending that Never happened)
They made plans to get into the castle that night... And that was it, we never got around to finish what was going to be last part of the scenario before David had to return to the States. Shucks. Still, I had a rollicking fun GMing and I believe the players had a great time as well. I am going to use this post to to reflect on the game and what went right, what went wrong. 1. Simulation vs the dramatic Early in the game I fail to do what I preach; roll only when it is dramatic to do so. When David's character, Pierre was attempting to fix his vehicle, I got him to roll dice to see if he succeeds. It was utterly unnecessary. Fixing the motor was not a dramatic moment in the scene. The only reason the motor failed in the first place was highlight how vehicles are not as reliable as the players might expect and to provide an opportunity for the other characters to chat with Pierre out of the scene for a bit. I remember mentally kicking myself when I reviewed the scene af