Dust - Allied Heavy Ranger Platoon
Allied Heavy Ranger Platoon
Command Unit (Required)
Heavy Ranger Command Squad
Combat Unit 1 (Required)
Heavy Ranger Attack Squad
OR
Heavy Ranger Tank-Hunter Squad
Combat Unit 2 (Required)
Heavy Ranger Attack Squad
OR
Heavy Ranger Tank-Hunter Squad
Support Units 3+ (Optional)
Their XM-18 aerial assault armor allows them to achieve incredible feats and crry weaponry that no other human could even lift off the ground. Their rocket packs give them speed and mobility second to none, and they strike hard and fast before the enemy has time to prepare.
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PLATOON ADVANTAGE: LIGHTNING STRIKE The Heavy Rangers take the motto "Rangers Lead the Way" to the extreme, often making lightning attacks to surprise their opponents and seizing vital ground before their supporting ground troops are even in position
All Heavy Ranger Units in or supporting a Heavy Ranger Platoon pass their infantry Saves on scores of Army as well as Shield during the first Turn of the game. In addition, if they are held in Reserve they roll one extra die when rolling to arrive on the play area.
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SUPPORT UNITS Heavy Rangers rely on speed and striking power to achieve their aims. Supporting Heavy Ranger Assault Squads give the Platoon an additional Close Combat capability (although many commanders believe that the Platoon already has enough speed and assault capability with its own rocket punches).
It is common to see Heavy Rangers Supported by unusually strong air attacks. Since the Pelican fighter bombers are some of the few pieces of Allied equipment that can move fast enough to keep up. When they need heavier ground support the Heavy Rangers can call on fast armoured units equipped with the M1 series of Light Assault Walkers, Like the phaser-armed Honey Tank destroyer, the short-ranged but lethal Blackhawk, or the always useful Wildfire.
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