One of the great card games we have at SOG is Iliad, a card game from Asmodee. First published in 2006, Iliad has become a classic and a favoured multi-player card game. In Iliad, which is based on the ancient Greek epic poem of the same name, each player is besieging Troy with the aim of winning sieges to take over Troy (or Helen, we will come to that later) Each player is deal a hand of ten army cards at the start. These army cards consists of hoplite, archers, chariots and various war-machines. Players take turns playing cards and the player with the highest army value at the end of the siege, wins the siege. Starting from the winner and highest army value of each army on the table, the spoils of wars are distributed, with the winner having first pick, followed by he second place, etc. The spoils consist of victory points cards with one negatve victory points card going to the lowest ranked player that siege. Furthermore victory points cards are divided into city and ship ca...
So the previous dice tray worked well, but an unfortunate incident involving mould consigned it to the trash bin. Setting out to make a second one I decided I wanted a deeper tray as well as something more square in shape. The depth especially since while the previous one was adequate for small 12mm d6s, bigger dice have a tendency to careen out of the tray, especially in times of excitement (which is often in my games). This time I used a deep photo frame, a 25cm square Ribba . It is about 4cm deep and only 9.90SGD at the local Ikea. Again I used a cork sheet bought from Artfriend sandwiched where the photo would be and viola. Yet another photo dice tray, this time a deep one. Admittedly somewhat large but nice and deep. Great if you need to roll lots of dice. Total investment this amounts to less than $12. Pretty neat, I like it!
Clash of Cultures by Z-man Games flew under my radar for a couple years, despite the fact that I like Civ-like games. I got to play two games (with the expansion) recently and here some thoughts. Clash of Cultures casts up to four players in the role of different civilisations from their humble beginnings to about what might be termed their zenith of their development in the bronze/iron age, loosely speaking. To win, players must score victory points. You can gained this as advances in technology, economics, culture and politics. You also gain victory points for building cities (the larger the better), claiming objectives (more on this later) and building wonders of the world. The game is divided into six round of three turns each, where during each turn, each player can do three actions. Actions typically consist of gathering resources, paying for advances, moving troops and building cities. At the end of each round is a status phase, where objectives can be scored and...
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